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Hoi4 national focus modding
Hoi4 national focus modding





Multiplied with your conscription rate to get the factor of non-core recruitable population. Percentage of total core-population you have available as manpower. Command power multiplier that goes over the base daily command power gain, which is 0.īy default 0 but increased by conscription laws. Allowing them to push for longer periods of time. Multiplies the maximum organisation of all divisions by the given factor. By default 0 but increased by economy laws civilian economy, war economy, etc. The factor of total factories that are reserved for consumer goods, as seen on the construction tab. Modifies the tension requirements to manually join a faction. Modifies the tension requirements to be able to guarantee another country. Changes the political power cost to modify country laws of said type.ĭaily flat autonomy gain if you are a puppet. Gives a bonus or penalty to how this country behaves towards other countries of the chosen ideology. The vanilla ideology names are "fascism", "communism", "neutrality" and "democratic". Increases or decreases daily ideology drift, so that the ideology slowly becomes more or less popular. Sign In Don't have an account? Start a Wiki. For example, if you have two ideas that each change army organization by 0. Modifiers can unfortunately not directly be used in place of triggers or effects but see this workaroundusually an effect from for example a national focus, would add an idea national spirit that contains these modifiers as permanent bonuses. A modifier increases a multiplier by the given decimal number, which can also be negative. A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country.







Hoi4 national focus modding